Author Topic: Gameplay  (Read 71 times)

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Offline Dezean

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Gameplay
« on: July 27, 2010, 09:19:10 PM »
How the game will function:

All players will start in "Town Square", which I will try my best to place in the exact middle of town for convenience sake of finding your way around.

IRL, you will be moving in blocks that contain nine squares each, so in game you will only be able to see, in detail, what's in your square at a time. So if you ask what's down the road? I'll tell you what's in the next block which will usually consist of a few zombies and a building.

You are carrying a shotgun, I don't know how all of you got one, but hey, it's a shotgun. When you walk some zombies will be avoidable, like the will be in an enter-able building and you can choose not to enter, or you can choose to take another root. But too/when you engage, you have to get in front of the zombie (I will tell you when you get in a battle so no-one get's ahead of themselves). Your shooting buck shot and that's all that's available. Once you do so roll a d6 like so:
Rolled 1d6 : 4, total 4
and you need to roll a 4 or better to kill the zombie. Sounds a little harsh, i know. but this is the apocalypse, and there are 6 of you out there. You also start out with 3 extra shots. If you where to roll a 2 instead of the needed 4, you could use 2 of your extra shots and make it a kill.

You also start off with 3 hearts (or lives if you wanna call them. Chances are i'll be calling them both). Hearts are used for re-rolls, aka the zombie damaged you and you have to "shoot again". Say you rolled a 1 and only have 2 bullets left, you would have no choice but to give up a heart and roll again.

Inside enter-able buildings will be extra bullets and hearts. You can have unlimited bullets but only 5 hearts (you can be immortal now...). Also inside SOME enter-able buildings will be items that will boost your attack roll. They will be themed around what the building was.

There will be a man in the center of town offering special effects and the such for zombie kill counts. If you buy somehting for 10 zombies, your count will decrease by 10 zombies.

The goal of the game is to either make it to one of two helipads or kill 25 zombies.

Warning: The zombies wander.

Offline Halrien

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Re: Gameplay
« Reply #1 on: July 28, 2010, 03:27:10 PM »
Question: If it makes any difference: the zombies are the old style zombies or the infested types?

Offline Flyboymb

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Re: Gameplay
« Reply #2 on: July 28, 2010, 08:02:24 PM »
Question, can you throw blood or something on the other players to attract the zombies towards them instead of you?
You morons know that mocking the CiC is illegal for me right?  Why not put some CP up the next time I show something on here to my PL?

Offline Entropic Voight

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Re: Gameplay
« Reply #3 on: July 28, 2010, 08:05:13 PM »
I don't know, do you think the Sooners could play a season without crapping out half way through?

Offline Dezean

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Re: Gameplay
« Reply #4 on: July 28, 2010, 08:18:04 PM »
The zombies I had in mind are the Dead Rising (360) zombies. Their slow and sluggish until they see you and then they lung at you. It better fits the scenario.

Offline Flyboymb

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Re: Gameplay
« Reply #5 on: July 28, 2010, 08:50:57 PM »
I don't know, do you think the Sooners could play a season without crapping out half way through?

Well, we've been doing a lot better than any of the Canadian college football teams.

Oh wait.
You morons know that mocking the CiC is illegal for me right?  Why not put some CP up the next time I show something on here to my PL?

Offline Entropic Voight

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Re: Gameplay
« Reply #6 on: July 28, 2010, 10:10:34 PM »
Go Longhorns.  8)

Offline Dezean

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Re: Gameplay
« Reply #7 on: July 29, 2010, 01:17:49 PM »
Alright, sorry for not getting it up when I said I would, tonight I have off and will set it and and get at LEAST a few turns in.

Offline Flyboymb

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Re: Gameplay
« Reply #8 on: July 29, 2010, 07:30:32 PM »
Can I kill other players and take their ammo?
You morons know that mocking the CiC is illegal for me right?  Why not put some CP up the next time I show something on here to my PL?

Offline Dezean

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Re: Gameplay
« Reply #9 on: July 29, 2010, 07:38:01 PM »
http://www.youtube.com/watch?v=vs1CA5hFdd4

But I can add in player screwing cards into the perchasable cards if you want? This whole game was based off screwing the other player, like randomly placing 5 zombies next to them, taking away their bonus wepeaon, etc. I can add those in and you can just tell me which person you wnana use the card on and ill take the liberty of swarming them.

Y/N?

Offline Hostis Humani Generis

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Re: Gameplay
« Reply #10 on: July 29, 2010, 07:41:12 PM »
Make it so number one.

Offline Dezean

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Re: Gameplay
« Reply #11 on: July 29, 2010, 07:55:59 PM »
kk, six cards added.